About Me
I am a Game Developer with 5+ years of experience specializing in Unity Engine and C#, focused on building scalable gameplay mechanics, robust mobile architectures, and immersive AR/VR experiences.
Throughout my career, I have shipped and contributed to educational games (Realvi), casual mobile titles, interactive event solutions, and multiplayer expansions (War Online).
I combine strong software engineering fundamentals (OOP, SOLID, Design Patterns) with hands-on profiling, memory optimization, and responsive UI architecture across multiple aspect ratios and platforms (Android, iOS, PC, WebGL).
Recently, I have also integrated cutting-edge AI-assisted workflows (such as Google Antigravity) into production pipelines to accelerate prototyping, system orchestration, and rapid iteration.
