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Lucas Gomes Palmieri

Game Developer · Systems Programmer · Creator (Luwolf)

GitHubItch.ioGameJoltLinkedIn
Core FocusUnity & C# Architecture
DomainsVR / XR · Gameplay · Physics
Experience5+ Years Shipping Games
LocationSão Paulo, Brazil (UTC-3) · Remote
01

Profile & Competencies

Engine specializations, mechanics design, and production experience

About Me

5+ Years Experience

I am a Game Developer with 5+ years of experience specializing in Unity Engine and C#, focused on building scalable gameplay mechanics, robust mobile architectures, and immersive AR/VR experiences.

Throughout my career, I have shipped and contributed to educational games (Realvi), casual mobile titles, interactive event solutions, and multiplayer expansions (War Online).

I combine strong software engineering fundamentals (OOP, SOLID, Design Patterns) with hands-on profiling, memory optimization, and responsive UI architecture across multiple aspect ratios and platforms (Android, iOS, PC, WebGL).

Recently, I have also integrated cutting-edge AI-assisted workflows (such as Google Antigravity) into production pipelines to accelerate prototyping, system orchestration, and rapid iteration.

View Full CV / Resume

Core Tech Stack

Production Stack

Languages & Engines

Unity (2D/3D)C#Git / GitHub

Architecture & Patterns

SOLIDState Machines (FSM)Object PoolingEvent-DrivenDependency Injection

Platforms & XR

Virtual Reality (VR)Augmented Reality (AR)Interactive TotemsMobile (iOS / Android)WebGL & PC

Optimization & Performance

Unity ProfilerDraw Call ReductionURPAssetBundles & Addressables
02

Connected Hubs & Channels

Professional channels, code repositories, gaming profiles, and community

03

Selected Projects

Interactive games, XR applications, and production prototypes

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