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Lucas Gomes Palmieri

Unity Developer · Gameplay Programmer · Creator (Luwolf)

LocationSanto André, São Paulo, Brazil · Remote
Experience5+ Years Shipping Games
Portfolio & Profiles

Professional Summary

Overview

I am a Game Developer with 5+ years of experience specializing in Unity Engine and C#, focused on building scalable gameplay mechanics, robust mobile architectures, and immersive AR/VR experiences.

Throughout my career, I have shipped and contributed to educational games (Realvi), casual mobile titles, interactive event solutions (Nexus Tecnologia), and multiplayer expansions (War Online at K Interativa).

I combine strong software engineering fundamentals (OOP, SOLID, Design Patterns) with hands-on profiling, memory optimization, and responsive UI architecture across multiple aspect ratios and platforms (Android, iOS, PC, WebGL).

Recently, I have also integrated cutting-edge AI-assisted workflows (such as Google Antigravity) into production pipelines to accelerate prototyping, system orchestration, and rapid iteration.

Work Experience

5+ Years Production

Fludroid

Brazil · Remote

AI-Assisted Flutter Game Developer

Jan. 2026 – Feb. 2026 · 2 months

Developed a complete mobile casual game in Flutter and Flame Engine, using prompt-driven workflows with Google's Antigravity AI assistant to accelerate architecture, mechanics prototyping, and asset pipeline integration.

  • Architected and prompt-engineered end-to-end game systems, game loops, and responsive UI through AI-assisted workflows.
  • Engineered multiple gameplay modes with objective-based challenge tiers and progressive difficulty curves.
  • Integrated Firebase Remote Config for dynamic game balancing, Google AdMob for monetization, and local data persistence.
  • Managed 28+ AI-assisted development iterations from initial concept to production-ready builds.
FlutterFlame EngineDartFirebaseGoogle AdMobAI Pipelines

Unity Developer

May 2025 – Feb. 2026 · 10 months

Engineered the core gameplay prototype and production architecture for a casual mobile puzzle title in Unity Engine.

  • Designed and programmed core puzzle mechanics, grid-based matching systems, ability items, and combo scoring.
  • Structured clean, data-driven architecture for levels, block shapes, and difficulty parameters.
  • Created and integrated 2D sprites, particle effects, and responsive UI components across varied aspect ratios.
  • Generated production Android APK/AAB builds and performed iterative performance profiling and memory optimization.
Unity EngineC#Mobile (Android)Data-Driven ArchitectureGame Profiling

Nexus Tecnologia

São Paulo, Brazil · Remote

Unity Developer & QA Tester

May 2024 – Jan. 2025 · 9 months

Built gamified interactive applications for large-format event digital totems and conducted rigorous QA testing across company projects.

  • Engineered and maintained interactive gamified applications for public event digital totems built in Unity Engine.
  • Implemented responsive touch user interfaces, game systems, and 2D sprite rendering optimized for high-resolution displays.
  • Generated stable Windows standalone game builds and executed comprehensive QA testing pipelines to ensure zero-downtime exhibition reliability.
Unity EngineC#Interactive TotemsWindows BuildsQA TestingResponsive UI

Realvi

São Paulo, Brazil · Remote

Unity Developer (AR / VR / Mobile)

Sep. 2021 – Dec. 2023 · 2 yrs 4 months

Engineered educational Augmented Reality (AR) and Virtual Reality (VR) experiences and developed core mechanics for educational mobile games.

  • Spearheaded creation and live-ops maintenance of commercial Augmented Reality (AR) and Virtual Reality (VR) modules in Unity Engine.
  • Implemented 3D interactive environments, cutscenes, characters, and gameplay mechanics for educational mini-games.
  • Engineered complex responsive UI systems accommodating diverse tablet and phone screen ratios (iOS and Android).
  • Integrated game clients with RESTful backend APIs for player telemetry, progression tracking, and content synchronization.
Unity EngineC#Virtual Reality (VR)Augmented Reality (AR)RESTful APIsMobile (iOS/Android)

K Interativa

São Paulo, Brazil · Remote

Unity & SmartFox Developer

May 2020 – Feb. 2021 · 10 months

Contributed to the multiplatform expansion and maintenance of the digital board game War Online (Grow Games) across WebGL, Android, and iOS.

  • Implemented the Roman Empire expansion, including new game modes, maps, 3D asset imports, animation state machines, and 2D UI.
  • Extended server-side multiplayer logic and game room state synchronization in SmartFox Server (Java).
  • Implemented mobile advertisement integration with Google AdMob and optimized gameplay networking.
  • Generated and validated cross-platform release builds across WebGL, Android, and iOS.
Unity EngineC#SmartFox Server (Java)WebGLMobile (Android / iOS)Google AdMob

Education

Academic Degrees

Bachelor / Diploma in Digital Games

@ FIAP

2018 – 2019

Degree in Digital Games with a deep focus on Unity Engine, systems programming, and gameplay design. Completed a 12-month capstone project developing a gamified loyalty application where supermarket customers scanned invoice QR codes to collect digital stamps and preview redeemable products through Augmented Reality.

Curricular Components:
Digital AnimationVisual Interface DesignGame DesignLevel DesignScreenplay & StoryboardGame EnginesSound Design & Audio3D ModelingUX DevelopmentProgramming for Digital GamesVirtual Reality & AIMobile Development (iOS / Android)Multiplatform ProgrammingWeb & Game DevelopmentProject ManagementInteraction MediaDigital MarketingSocial Training & Sustainability

Technical High School in Information Technology (IT)

@ Cidade el Shadai Centro Educacional

2015 – 2017

Specialized technical high school curriculum with computer science components. Conducted an 8-month hardware research capstone project with a final presentation on computer hardware architecture, maintenance, and performance.

Curricular Components:
Programming LogicData StructuresDatabase Technologies & ManagementSoftware DevelopmentOperating Systems ManagementComputer Installation & MaintenanceNetworks & SecurityDigital Image PublishingWebsite Design TechniquesLogic FundamentalsInternet Communication & Marketing

Certifications & Licenses

8 Verified Credentials
AI & WorkflowsJan. 2026

Google Antigravity - Master Vibe Coding & Agentic Development

UdemyID: UC-76242846-2615-41d5-9135-b1975fe2ee23
Google AntigravityAI PipelinesVibe CodingAgentic Systems
LanguageApr. 2025
English (B2 Upper Intermediate)Professional Communication
Engine & C++Dec. 2024

Unreal Engine 5 C++ The Ultimate Game Developer Course

UdemyID: UC-332b6999-cb28-483e-8337-a3f99732251d
Unreal Engine 5C++BlueprintsGameplay Systems
Graphics & LightingSep. 2024

Unreal Engine 5 - Beginner Lighting, Fog, and Post Processing

UdemyID: UC-f4c512dd-82d0-41c1-bb5b-26a2737f674d
Unreal Engine 5Lighting & FogPost-ProcessingAtmosphere
MultiplayerJun. 2024

Make Online Games Using Unity's NEW Multiplayer Framework

UdemyID: UC-8192ea1c-178b-4e3a-92b3-2c0dcc615e60
Unity Netcode (NGO)Multiplayer ArchitectureGame Networking
Language & OOPMay 2024

Complete C# Masterclass

UdemyID: UC-e9e8ba52-f795-45c2-babd-f1697b1d52b3
C#OOPGenericsLINQMultithreadingTDDGarbage Collection
Gameplay & SystemsNov. 2023

Unity Turn-Based Strategy Game: Intermediate C# Coding

UdemyID: UC-0ac68b6a-f090-4e94-b83b-040317aa71ce
UnityC# GenericsGrid SystemsTurn-Based ArchitectureOOP
ArchitectureJul. 2023

Programming Design Patterns For Unity: Write Better Code

UdemyID: UC-476ccdc0-5767-4e11-ae14-1d4b83376dd8
Design PatternsClean CodeSOLIDOOPUnity

Honors & Awards

Award

Awarded 3rd place in the Augmented Reality challenge hosted by Everis at the FIAP NEXT event for innovative XR product interaction and mechanics.

Languages

Fluency
PortugueseFluent / Native
EnglishB2 - Upper Intermediate

Core Tech Stack & Methodologies

Production Ready

Languages & Engines

Unity Engine (2D/3D)C#Git / GitHub

Architecture & Patterns

SOLID PrinciplesState Machines (FSM)Object PoolingEvent-Driven ArchitectureDependency Injection

Platforms & XR

Virtual Reality (VR)Augmented Reality (AR)Interactive TotemsMobile (Android / iOS)WebGL & PC

Optimization & Performance

Unity ProfilerDraw Call ReductionUniversal Render Pipeline (URP)AssetBundles & Addressables
Rastreamento