Lucas Gomes Palmieri
Unity Developer · Gameplay Programmer · Creator (Luwolf)
Professional Summary
I am a Game Developer with 5+ years of experience specializing in Unity Engine and C#, focused on building scalable gameplay mechanics, robust mobile architectures, and immersive AR/VR experiences.
Throughout my career, I have shipped and contributed to educational games (Realvi), casual mobile titles, interactive event solutions (Nexus Tecnologia), and multiplayer expansions (War Online at K Interativa).
I combine strong software engineering fundamentals (OOP, SOLID, Design Patterns) with hands-on profiling, memory optimization, and responsive UI architecture across multiple aspect ratios and platforms (Android, iOS, PC, WebGL).
Recently, I have also integrated cutting-edge AI-assisted workflows (such as Google Antigravity) into production pipelines to accelerate prototyping, system orchestration, and rapid iteration.
Work Experience
Fludroid
Brazil · RemoteAI-Assisted Flutter Game Developer
Jan. 2026 – Feb. 2026 · 2 monthsDeveloped a complete mobile casual game in Flutter and Flame Engine, using prompt-driven workflows with Google's Antigravity AI assistant to accelerate architecture, mechanics prototyping, and asset pipeline integration.
- Architected and prompt-engineered end-to-end game systems, game loops, and responsive UI through AI-assisted workflows.
- Engineered multiple gameplay modes with objective-based challenge tiers and progressive difficulty curves.
- Integrated Firebase Remote Config for dynamic game balancing, Google AdMob for monetization, and local data persistence.
- Managed 28+ AI-assisted development iterations from initial concept to production-ready builds.
Unity Developer
May 2025 – Feb. 2026 · 10 monthsEngineered the core gameplay prototype and production architecture for a casual mobile puzzle title in Unity Engine.
- Designed and programmed core puzzle mechanics, grid-based matching systems, ability items, and combo scoring.
- Structured clean, data-driven architecture for levels, block shapes, and difficulty parameters.
- Created and integrated 2D sprites, particle effects, and responsive UI components across varied aspect ratios.
- Generated production Android APK/AAB builds and performed iterative performance profiling and memory optimization.
Nexus Tecnologia
São Paulo, Brazil · RemoteUnity Developer & QA Tester
May 2024 – Jan. 2025 · 9 monthsBuilt gamified interactive applications for large-format event digital totems and conducted rigorous QA testing across company projects.
- Engineered and maintained interactive gamified applications for public event digital totems built in Unity Engine.
- Implemented responsive touch user interfaces, game systems, and 2D sprite rendering optimized for high-resolution displays.
- Generated stable Windows standalone game builds and executed comprehensive QA testing pipelines to ensure zero-downtime exhibition reliability.
Realvi
São Paulo, Brazil · RemoteUnity Developer (AR / VR / Mobile)
Sep. 2021 – Dec. 2023 · 2 yrs 4 monthsEngineered educational Augmented Reality (AR) and Virtual Reality (VR) experiences and developed core mechanics for educational mobile games.
- Spearheaded creation and live-ops maintenance of commercial Augmented Reality (AR) and Virtual Reality (VR) modules in Unity Engine.
- Implemented 3D interactive environments, cutscenes, characters, and gameplay mechanics for educational mini-games.
- Engineered complex responsive UI systems accommodating diverse tablet and phone screen ratios (iOS and Android).
- Integrated game clients with RESTful backend APIs for player telemetry, progression tracking, and content synchronization.
K Interativa
São Paulo, Brazil · RemoteUnity & SmartFox Developer
May 2020 – Feb. 2021 · 10 monthsContributed to the multiplatform expansion and maintenance of the digital board game War Online (Grow Games) across WebGL, Android, and iOS.
- Implemented the Roman Empire expansion, including new game modes, maps, 3D asset imports, animation state machines, and 2D UI.
- Extended server-side multiplayer logic and game room state synchronization in SmartFox Server (Java).
- Implemented mobile advertisement integration with Google AdMob and optimized gameplay networking.
- Generated and validated cross-platform release builds across WebGL, Android, and iOS.
Education
Bachelor / Diploma in Digital Games
@ FIAP
Degree in Digital Games with a deep focus on Unity Engine, systems programming, and gameplay design. Completed a 12-month capstone project developing a gamified loyalty application where supermarket customers scanned invoice QR codes to collect digital stamps and preview redeemable products through Augmented Reality.
Technical High School in Information Technology (IT)
@ Cidade el Shadai Centro Educacional
Specialized technical high school curriculum with computer science components. Conducted an 8-month hardware research capstone project with a final presentation on computer hardware architecture, maintenance, and performance.
Certifications & Licenses
Honors & Awards
3rd Place — Everis AR Challenge
FIAP NEXT Event 2019Awarded 3rd place in the Augmented Reality challenge hosted by Everis at the FIAP NEXT event for innovative XR product interaction and mechanics.